Storybird: Providing a Tangible Outcome
My fondest memories of school are of the occasions on which I made stuff. When I think about what other aspects of my learning I enjoyed most, I always come back to the basic principle of creativity. Getting me involved in creative tasks that result in tangible outcomes was one of the ways my teachers ensured that I remained engaged and enjoyed the process of learning.
Working on a model of the solar system was a sure way of getting me to remember the planets (9 in those days) and our place in the universe. I was never naturally good at maths or physics, but making tracks and ramps down which to throw ball bearings gave me a much better understanding of Newtonian physics than any number of equations you might want to throw at me.
Technology today gives us the tools and the possibility to enjoy making stuff and exercise our pupil’s creativity in new ways: Now you can make stuff virtually as well as actually.
My classes and I exploit these new possibilities by regularly embarking on projects which require exercising creative skills and, in so doing, going far beyond the confines of the curriculum.
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